Red Earth: Turn Based Strategy

Andreas Broqvist

Game Programmer

Red Earth -Turn-Based Strategy

Team Size:

3 Programmers, 4 Artists, 3 Level Designer

Time Span:

8 weeks - halftime

Developement information

Everything coded in C++.

HGE engine used for rendering.

FMOD, Direct Input and TinyXML.

My Contribution:

  • General Gameplay
  • Minimap
  • Preformance Optimization
  • GUI
  • HUD
  • Combat
  • Player Movement
  • Implemented FMOD as soundengine

 

 

 

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