The Adventures of Baron Hackenslausch

Andreas Broqvist

Game Programmer

The Adventures of Baron Hackenslausch: Hack and Slash

Team Size:

4 Programmers, 4 Artists, 3 Level Designer

Time Span:

9 weeks

Developement information

Everything coded in C++.

Third party tools used were D3D11 for our own graphics engine and Havok for Physics. FMOD, Direct Input and TinyXML.

My Contribution:

  • General Gameplay
  • Preformance Optimization
  • Combat
  • AI
  • GUI
  • Player Movement
  • Visual Feedback
  • Combat
  • Game score system.

 

For more info and download of the game visit our indiedb page

http://www.indiedb.com/games/adventures-of-baron-hackenslausch

 

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