Arganoxx: Shoot Em Up

Andreas Broqvist

Game Programmer

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Arganoxx -Shoot em up

Team Size:

4 Programmers, 5 Artists, 3 Level Designer

Time Span:

8 weeks - halftime

Developement information

Everything coded in C++.

HGE engine used for rendering.

FMOD, Direct Input and TinyXML.

My Contribution:

  • General Gameplay
  • Particle system
  • Preformance Optimization
  • GUI and HUD
  • Event system
  • Player Movement