Atomvinter: Real Time Strategy

Andreas Broqvist

Game Programmer

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Atomvinter - Real-Time Strategy

Team Size:

4 Programmers, 4 Artists, 3 Level Designer

Time Span:

10 weeks - halftime

Developement information

Everything coded in C++.

Third party tools used were D3D11 for our own graphics engine.

FMOD, Direct Input and TinyXML.

My Contribution:

  • General Gameplay
  • Preformance Optimization
  • Weapons
  • Combat
  • AI
  • Hotkeys, selection and GUI
  • Player And Enemy Movement
  • Minimap