Mimis Adventure: Point and click

Andreas Broqvist

Game Programmer

Mimis Adventure - Point and click

Team Size:

4 Programmers, 4 Artists, 1 Level Designer

Time Span:

8 weeks - halftime

Developement information

Everything coded in C++.

HGE engine used for rendering.

FMOD, Direct Input and TinyXML.

My Contribution:

  • General Gameplay
  • Puzzles
  • End Game Bossfight
  • GUI
  • Item combinations
  • Event system
  • Player Movement

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