Mutanic: FPS

Andreas Broqvist

Game Programmer

Mutanic - First Person Shooter

Team Size:

4 Programmers, 4 Artists, 3 Level Designer

Time Span:

9 weeks - halftime

Developement information

Everything coded in C++.

Third party tools used were D3D11 for our own graphics engine and Havok for Physics. FMOD, Direct Input, TinyXML and Raknet.

My Contribution:

  • General Gameplay
  • Preformance Optimization
  • Network
  • Combat
  • AI
  • GUI
  • Player Movement
  • Havok setup
  • Visual Feedback
  • Weapons

 

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